Mapless Campaign Rules 1) Battle must be fought using SPMBT, at any patch level, any version including the old DOS version. 2) Battles can be versus the AI or head to head. If a player prefers to play head to head 3) AI must have at least three air missions regardless of the type of battle. Head to head battles must have equal air missions, regardless of the number of air missions per side. 4) All realism preferences must be on. 5) Calenders must be set on June of the following year 6) All battles must be chosen with all computer select option on for the AI. 7) Participants may only play against the Rube of the Year selectee as the AI, whichever nation is selected to be the enemy. 7A) Participants must register to participate in the campaign. They must submit to the gamemaster 1) Their IRl name, 2) a reliable email, and 3) a unit designation, for example "451st Desert Assault Group(MNF) Iran". Groups may identify themselves accordingly. 7B) Some participants will be asked to submit an After Action report. Failure to comply will result in suspension from the campaign unless the request is fulfilled. 8) Conversely, any participant may select any nation to go against the Rube of the year, except the Rube of the Year. Head to head games are the exception. ( for our friends ) 8A) Participants may use multinational forces as long as the force compositions are observed. 9) The following force conventions must be observed: A) 200x160 map size, the largest size available B) Force compositions for the human player must include: 3 companies of infantry, one platoon of MBTs and one battery of tube artillery 10) Battle Points are as follows: A) Meeting Engagement: 21,000 points per side B) Advance: 21,000 attacker, 16,000 for the defender C) Assault: 21,000 attacker, 12,000 for the defender 11) Victory: Decisive Victory: 3 kilometers Marginal Victory: 1 kilometer Draw: 0 kilometers all winners keep track of points won and the number and character of victories. 12) Following Battles: If a player gets a Decisive Win, the winner can chose any type of battle for the next battle, meeting engagement, advance or assault. If a players gets a Marginal Win, the winner's next battle is limited to advance battles only. If a player gets a Draw, the player must be a defender in an advance scenario. If a player gets any kind of defeat, the player must defend in an assault scenario. 13) Campaign Wins: The player who gets to 20 kilometers is the winner Any group of players who declare themselves a group before a campaign can win with 40 kilometers collectively. 14) Prizes: Individual Campaign Winner will be emailed an Official Freefirezone.org APDS round graphic emblazoned with the winner's name and an Official Number to uniquely identify that individual as a winner. Group Campagn Winners will also be emailed an Official Freefirezone.org APDS round graphic emblazoned with the winner's name and an Official Number to uniquely identify that unit as a winner. Total points winners will also be emailed an Official Freefirezone.org APDS round graphic emblazoned with the winner's name and an Official Number to uniquely identify that individual as a winner.